
The Field Kit, Thursday October 22, 2026
If you don't buy sports, don't sell sports and couldn't name a single Georgia Bulldog, keep reading anyway. This stopped being a sports story weeks ago.
Here is the whole thing in one paragraph. Resellers are selling local advertisers guaranteed ad slots inside specific live games. Your Broncos game, in Denver, with your dealership's spot in the break. The companies that actually broadcast those games, the ones that hold the rights and the ad inventory inside them, keep saying the same thing to us: we didn't sell it to them. Not to Asellus, not to the resellers, not through a side door. And the sellers, asked over and over to explain where the inventory comes from, keep saying the same thing back: we have a contract, and we can't tell you.
Both of those statements can't be fully true at the same time.
There are only a handful of legitimate ways to put an ad inside a live game. The network that carries it sells its national breaks. The local station sells its local breaks. The cable company or streaming TV service sells its own small slice of local insertion time. When a streamer like Netflix or Amazon holds a game exclusively, the streamer sells the ads, nationally, and there is no local break for anybody else to fill. Every one of those doors has a name on it and a phone number. We have been calling those phone numbers for six weeks.
The NFL, the NBA, the NHL, individual teams and the networks themselves showed no relationship with Asellus to sell their inventory, let alone team-specific placement. The University of Georgia's sports marketing arm told us on the record that it never authorized Cox Media Group, Asellus or Addressable Media to sell in-game Bulldogs placements or use its marks, and that in-game ads "sit entirely with the network." A senior ESPN executive, not authorized to speak, told us ESPN is investigating. Networks have started pulling their own game-day logs.
New to this story? Start at whoauthorizedit.com, the site we built to keep the record in one place: what was sold, who says they never authorized it, the documents we can show, and every question still waiting on an answer. It's free, and it's the fastest way to catch up before you forward this to the person at your company who signs the CTV checks.
So where does the inventory come from?
The theories people in this business have floated to us are not comforting. One is pirated streams: if the game wasn't licensed to the seller, then any stream the seller could reach would have to be one nobody authorized. Another is TV makers serving ads on the glass, over whatever happens to be on screen. A third is simple relabeling: generic open-market CTV impressions, bought cheap during game hours, sold back to a car dealer as "guaranteed in-game." We have no proof of any of them, and we are not asserting any of them. They are theories, and we print them as theories. What they share is that each would mean the buyer was not sold what the invoice says.
And let's be precise about what we are and aren't saying. We take companies at their word. We don't have proof these ads failed to appear. What we have is this: every company willing to talk to us, on the record or on background, has described the same problem, and the one company that could end the argument in a single sentence by naming its source won't. Asellus's founder, Carl Francese, told us this week that the company does not discuss its clients, resellers, partners or business terms and has no further comment.
Here's the line that matters. Selling inventory aggressively is a business model. Selling inventory you know you don't have is fraud. There is no third category. And after six weeks of public reporting, every company in this chain has been asked the question in writing. Nobody here gets to say they didn't know it was being asked.
Why this is not a sports story
Strip out the jerseys and here is what's left: a premium label sitting on supply nobody can trace back to its owner. That is the oldest problem in programmatic, wearing a new uniform.
It's the made-for-advertising problem. It's domain spoofing. It's every "premium video" deal that turned out to be outstream in a sidebar. The difference is the price tag. Live sports is the most expensive, most defended inventory in television, and if the most guarded inventory in the medium can be sold by people the rights holders say they've never dealt with, then every guarantee in CTV is only as good as the seller's word.
Sports is where the money is going. Live sports is the last thing on television that reliably gathers a big audience at the same moment, and that's why it's the one place buyers still pay a premium without arguing. The leagues have spent the last few years moving games from broadcast to streaming, and the ad dollars are following. When the most valuable inventory in the medium moves into the least transparent part of the medium, this is what you get. Whoever sorts out what's real in sports CTV is going to set the rules for everything else in CTV.
Scarcity is the whole product. A live game has a fixed number of breaks. That's why it costs what it costs. If someone can sell more in-game inventory than the rights holder ever made, the scarcity is fake, and so is the price. That doesn't just hurt the buyer who overpaid. It undercuts the station selling the real breaks, the network that paid for the rights, and eventually the rights fees themselves, which are underwritten by the assumption that the only person selling the game is the person who bought it. A Paramount executive, not authorized to speak to the press, told us resellers are "out in market using Asellus as their shield to represent this fake inventory." That's a rights holder describing its own product being sold out from under it.
Local TV is betting its future on this. Station groups and their streaming arms have spent years telling local advertisers that CTV is how they'll keep the car dealer and the HVAC company. Premion, Locality and Ampersand are the names that pitch is built on. If the in-game sports package, the single most persuasive thing in that pitch, turns out to be unverifiable, the damage doesn't stay with one vendor. It lands on every local CTV salesperson who has to walk back into the dealership next quarter.
The plumbing was never built to catch it. The industry's supply chain tools, app-ads.txt, sellers.json, the supply chain object, all answer one question: is this seller allowed to resell this app's ads programmatically? None of them answers the question that matters here: did the owner of this game authorize this sale? And when a seller says it's not programmatic at all, most of that plumbing doesn't even apply.
Consider who was supposed to catch this, and didn't.
The verification layer. Mike Zaneis, CEO of TAG, put it plainly on the record: "We stay in our lanes, meaning certifying only for fraud, brand safety, malware and transparency. Other types of traditional financial fraud, such as fraudulent misrepresentation of the good or service provided are not covered by our work." Unauthorized inventory, he said, is "Outside of our scope." That's not a criticism of TAG. It's a description of a gap that every buyer assumed somebody else was covering.
The audit layer. Ruben Schreurs, Group CEO of Ebiquity, told us on the record that whether an auditor can even see this depends on the data: "It depends." Brands and auditors don't always get log-level data at that level of detail in CTV.
The resellers. A former Locality employee, who asked not to be named because they want to stay in the business, told us everyone at the company was aware they should not be selling Asellus. A former TEGNA employee, now elsewhere in the industry and not authorized to speak, told us TEGNA was reselling it without permission and didn't know how it was sourced. Even the former employees knew.
The holding companies. A source with direct knowledge told us "in-game guaranteed" packages for the Masters, the NFL and college football were sold not just to one local car dealer through one Cox proposal, but to holding companies, who bought into what that source called "the magic tag." If that's right, this isn't a local problem that national buyers can ignore. It's already on national invoices.
The machines are next. The industry is racing to hand buying decisions to AI agents. An agent reads the label. It will see "guaranteed in-game, Broncos, Denver" and price it accordingly, at machine speed, across thousands of campaigns. If nobody can verify the label today, with humans on the phone, nobody will catch it when the buyer is software.
And at the bottom of the chain, the people paying for it are car dealers, HVAC companies and personal injury lawyers. The least sophisticated buyers in media, paying the highest CPMs in media, for the least verifiable product in media. They're also the buyers most likely to decide CTV doesn't work and go back to radio. Every bad sports package teaches a small business that streaming ads are a scam.
If you run brand safety, supply path, audit, procurement, local sales, or anything with "trust" in the title, this is your story too. And if you're the one selling it, the question has been asked in public for six weeks. The answer is now yours to own.
What the rights holders say
The short version: nobody we asked says they sold it.
The University of Georgia's sports marketing operation said on the record that it never authorized Cox Media Group, Asellus or Addressable Media to sell in-game Bulldogs placements, and that in-game ad rights belong to the network, which for the 2024 season meant ESPN and ABC.
DirecTV, through its PR agency, told us off the record that it does not do business with Asellus.
Fubo told us on the record that its ad sales now sit inside Disney ad sales, and routed the question there.
Asellus's own position, from its September reply to us, is that publisher NDAs bar it from discussing agreement specifics, that its capabilities are proprietary, that more than 90 percent of its campaigns carry at least one third-party verification service, and that the best confirmation a client can get is watching its own spot run live, inside the ordered game, in the ordered market, for the ordered team.
That last point is the whole Field Kit. A sighting is not a delivery report. One screenshot proves one ad, in one stream, on one screen. It does not prove 500,000 impressions, it does not prove where the other 499,999 ran, and it does not prove anyone had the right to sell any of them. If the stream itself was unauthorized, a sighting proves only that your brand appeared inside it.
How in-game inventory actually gets sold
Before the checks, the map. If you can't name which of these doors your inventory came through, you don't know what you bought.
Door one: the national network. CBS, Fox, NBC, ESPN, TNT, Amazon, Netflix. They sell the national breaks in their own games. Local, team-specific targeting inside a national break is not what they sell through a reseller.
Door two: the local station. The over-the-air affiliate in the home market owns its local breaks during the game it carries. That's real, local, in-game inventory, and the station's own sales team, or a rep firm it contracts with, sells it.
Door three: the distributor. Cable companies and live streaming TV services get a small amount of local insertion time inside many cable networks' feeds. It is sold by the distributor's ad sales operation, under the distributor's name.
Door four: the team or regional sports network. For locally produced games, the team or RSN holds the inventory and sells it, often through a partner it names publicly.
Door five: the exclusive streamer. When a game streams exclusively, the streamer sells the ads, end of story.
Every one of these doors has an owner who will confirm or deny a relationship. Every one of them can be called. That's the point. Real sports inventory leaves a trail back to a rights holder. If the trail stops at "proprietary," the trail stops.
The full map, the evidence and the open questions live at whoauthorizedit.com. The question in the name is the only one that matters, and it's the one nobody selling this inventory will answer: who authorized it?
Below the line for members: five checks before you sign, the four emails to send, a dodge decoder, the delivery report test, three contract clauses, and what to do if you already bought it.

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